It seems like my probes have problems to connect to KSC Mission Control even when sitting on the Launchpad. I should add, does anything appear in the log at that point, when you lose control? Admittedly, stock RT has only one Ground Station (KSC), so I haven't exercised this particular circumstance. I can tell you with stock RT, I have never seen this behavior with a Kerbal-controlled mission. I've already opened an issue report on github I'm posting this here mostly in the hope that someone knows a workaround. ![]() There is plenty of juice in the batteries. ![]() No messages whatsoever, neither on the screen nor in F3 nor in the log. However, the vessel won't take any control input and the staging is locked. The kerbal on board is alive and well and can go on EVA. At the same time, the display below the clock changes from "local control" to a few millisenconds of signal delay. With a few retries, I found that it happens at the precise moment when the comms link switches from KSC to some fireship in the atlantic. I'm playing RSS/RO/RP-0 and during my first manned mission I lose control of the vessel late during the ascent. I really want these to work because it would make the game at least a little more realistic to have multiple tracking stations.ĮDIT: Nevermind, found the proper format on the Wikipedia guid page. ![]() List of mods in my signature, it's the blue flag Too big for a code/spoiler combo, on Google Drive here Guid = 58 9b d4 3b ce 27 02 cf 0b b1 2e cd 25 db 8d 4a #2 is probably the easiest for new players on a career or science game. Do the same as #2 but with unmanned using the flight computer, your actions will be limited to periods where KSC is in range. All future networks can use this network as a backbone so only one manned mission is ever required.ģ. Your craft can act as a temporary satellite too if it has any probe core on it and appropriate antennasd, however your craft must have connection with KSC for that to work, only a command station can act in place of KSC. Then repeat until all satellites are in place. Launch your craft into an elliptical orbit, detach a satellite above KSC, circularize just the satellite, and wait for your craft to gain enough distance on it. This is kind of like rendezvous, but backward. Launch 3 or 4 satellites aboard a manned vessel and release them at appropriate times to maintain contact with KSC. It won't ever be out of contact with KSC.Ģ. Start with a single satellite into synchronous orbit above KSC. You have 3 good options for dealing with this problemġ. At this point, it's been bug after bug in this RSS setup and it's getting to the point that it's too frustrating to play - I can't launch manned craft at the moment because my pods start overheating on the launch pad, and this is effectively keeping me from doing anything unmanned.Ĭan you control probes from a manned ship if they both have activated antennas and are in range? That would make things like getting a network up much easier than hoping those random probes that you're connected to have a link to KSC. I really just want to understand what's going on. I tried reverting to a quicksave just before circularization and the same thing is happening - it almost seems that the act of leaving a satellite is causing it to never again have a signal. There's a connection in the upper left of the screen. If nothing else, there's a picture there that should have the necessary information. I posted it to Reddit hoping that someone would know: Thing is, I have oodles and gobs of electric charge (say, 15000+) and for some reason my probe core says there's no connection on which to send commands, and the RT2 flight computer says that there's no power. ![]() They're equipped with 2 of the 4.0Mm antennas so there should be no issue whatsoever in reaching a ground station for control assuming there's one beneath the satellite. They're at 2000km (2.0Mm) circular orbit. I just sent up two satellites which should be serving as my first communication network. Maybe it's just my rudimentary understanding of how the mod works.Īnyway, I'm running RSS/RO/RP-0. I'm running into an issue that I think may be originating from RT2.
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